5 comments

  • rchrp 9 minutes ago
    The project looks really cool. Do you have an average measure of the time taken for a generation and the number of tool calls?
    • ambewas 0 minutes ago
      I have not done any benchmarks unfortunately. It really kind of depends on how complex a drawing is.

      For example, but rough numbers here,.. the panel poster on the website took about 15 minutes of fable working it out, and the full scene with the creature following a traveler, was also about 10 minutes of ai work.

      To me, it feels just about as fast as having a model code up a medium feature for an application. And that doesn't seem too strange, because I'm the end coding is kind of what it's doing with this app.

      A benchmark I'd be really interested in, is how an agent would be able to clean up or improve a drawing made with pen tablet by a real artist. I've been focusing so much on the development side though that this is a test I have not been able to do, but I expect it to work really well. Every time I make an edit to a drawing myself, Claude just knows what I did and why.

  • arjgoel30 11 minutes ago
    Hmm this is interesting, perhaps you could pair it with image gen and add code to seperate the layers instead of individual brush strokes. Could be very token costly. Will try though
    • ambewas 5 minutes ago
      I thought of it as well, but have not gone and tried it. The model would have to first redraw the entire thing in Klad I think.

      If you try, definitely report back! I'm still figuring out what the best way is for an agent to use this tool

  • geooff_ 48 minutes ago
    Very cool. Can't wait to try this!
    • ambewas 24 minutes ago
      please do, and since it's so early, I am very eager for your feedback!
  • tamimio 23 minutes ago
    This looks very interesting, so the outputs are svg? Will definitely give it a try
    • ambewas 20 minutes ago
      Nope, you can output an image file. Right now png, but other formats are easy to add.

      The underlying engine is not just vectors: a brush stroke is saved as data, and everything is rendered on the fly into pixels. This means that things like smudging and paint blending is possible, all the while being able to edit even the very first stroke you made.

      The best mental model I have right now is: it's the editibility of vectors, with the flexibility of a digital paint brush

  • chaostheory 54 minutes ago
    In the future, I wonder if agents will still try to leave some sort of hard to detect “watermark” using this new generation of tools?

    This is a really great tool that solves a specific pain point with image models though

    • ambewas 22 minutes ago
      I was so incredibly tired of trying to get an actual "usable" result through a generative image model. Its always impressive results, but the fact that they're just pixel blobs, makes them entirely unpractical.

      I have no idea how an agent would leave a watermark in Klad. It's got no agent inside, and every mark that an agent made would have possibly been made by a human as well. I guess they would have to really specifically target Klad to be able to make a watermark happen...