Bringing uv and ty together

(astral.sh)

52 points | by Ravencentric 3 days ago

8 comments

  • WhyNotHugo 2 hours ago
    I dislike the idea of these separate tools being blended like this. ty is currently perfectly usable on non-uv projects. uv has *a lot* of opinionated quirks, its custom lockfile lockfile, and other nuances which many of us dislike — ty being a separate tool works fine with plain pip plus any other dependency manager (e.g.: pip-tools).

    Of note though, ty doesn't NEED to be integrated into uv, nor vice-versa; keeping them as standalone tools seems most natural.

    • satvikpendem 2 hours ago
      A implies B does not mean B implies A too. You can use ty separately, this isn't stopping that, but it is useful for uv check to use ty together.
      • LoganDark 9 minutes ago
        But it's still a step closer to moving to "just one unified model", and it's happened so many times that the benefit of the doubt is not good enough anymore.
    • vovavili 2 hours ago
      Projects that use ty for its type checking but something else than uv for managing dependencies are probably in a very tiny minority of users.
      • jgalt212 2 hours ago
        but there's probably lots of projects that use uv, but not ty.
  • dirtbag__dad 2 hours ago
    This is what’s up! Having worked on several medium sized python projects where linting and type checking were introduced late in the game, having them as a first class feature of the package manager will save so much unnecessary pain.

    IMO, part of the problem is that people just don’t know that linters or tools like this exist at all. This is the best type of product marketing where the product gets meaningfully better, while educating the users for free.

  • xavdid 37 minutes ago
    Ah, this is great! It's a step towards solving my biggest complaint with PEP 723 scripts: bad editor support.

    I loved the idea on paper, but without manually creating a matching venv & installing my deps, I wouldn't get in-editor completions during development. That was fine for small things, but intolerable as the script grew. So it's still not a feature I've used much, since it made more sense to just make a real dev environment.

    I'm glad to see there'll be improvements here!

  • bitpush 2 hours ago
    I really really love uv but this uv-ty post seems "shipping the org chart"?

    They could have just said uv now has type chancing capabilities (or whatever it is ..) ty afaik isn't a super popular brand so the post makes people first understand what ty is ..

  • flexagoon 2 hours ago
    I'm really glad that unlike most other recent acquisitions, OpenAI's acquisition of Astral had seemingly no negative impact on their products
    • doot 2 hours ago
      It’s barely been 6 months. Give it time.
  • Philpax 58 minutes ago
    One step closer to bringing the Rust experience to Python. Good.
    • LoganDark 8 minutes ago
      This isn't the Rust experience. Rust still distributes clippy as completely separate from cargo, and rustfmt as separate too, etc. it's technically only rustup that centralizes the distribution of the tools together.
  • dsp_person 1 hour ago
    what happened to pyx?
  • geophph 15 minutes ago
    [dead]