Solving Factorio Quality

(exyr.org)

45 points | by laurenth 1 day ago

8 comments

  • DanielHB 15 minutes ago
    If anyone is interested I made a build that can make most items at the highest quality possible using a single assembler by switching the active recipe on the assembler. You just throw in the basic resources for the base items in the recipe and it just builds the whole thing at legendary quality.

    https://www.reddit.com/r/FactorioBlueprints/comments/1gl5v50...

    It takes a bit of setup for each item you want to make though and doesn't work if the process takes more than one fluid. The default in the blueprint is to make blue circuits.

    Unfortunately factorio has this mechanic where if you switch the item an assembler is making it loses progress for productivity bonuses, so this setup is not really practical for many items. Plus it takes a lot of space. But it is fascinating to see it work.

  • hangrybear666 1 hour ago
    The systematic and scientific approach is absolutely warranted if you want to produce legendary quality at scale. I brute forced my way to legendary mech armor with manually steered recycler loops and wasting millions of iron and copper in the process. Since playing on a Linux developer laptop with 0GB VRam and an onboard GPU (at 60FPS!) I couldn't have scaled it much larger anyways but the entire game, it's a fever dream of optimization and I love it.
  • fabian2k 46 minutes ago
    The difference between Washing and Upcycling is enormous. That does fit my observations, it's nice to see it quantified.

    Another aspect that is nice to see quantified is how big the effect of better quality modules is. You likely underestimate that initially since it's not linear.

    The Space Casino mentioned in the post is not possible anymore in Factorio 2.1. Which is experimental at the moment, but I'd assume will be released soon. And experimental Factorio tends to be as stable or more as the stable versions of other games.

    • kabakabakaba 26 minutes ago
      Im so glad that the Space Casino is getting removed. It being so unreasonably effective ruins the fun
  • bob1029 17 minutes ago
    I wonder how much we could optimize real world agricultural and industrial processes if we reallocated just a tiny fraction of the energy that goes into this game.
  • jordiburgos 46 minutes ago
    I would elect the people that does this kind of analysis and management for President.
  • tobytylam 36 minutes ago
    You can make the descriptive / non-math text in LaTeX look better in math mode by using \text{} e.g. $T_\text{products}=...$!
  • shellwizard 1 hour ago
    I've tried to get into Factorio multiple times because I really love 2D isometric games, but the learning curve is incredibly steep. In my opinion, franchises like the original Command & Conquer were much more accessible for non-hardcore gamers like myself. Factorio feels less like a game and more like managing a complex software architecture.
    • bryceneal 7 minutes ago
      I had the exact same experience as you until I finally tried it for a third time. After working through the tutorial I was completely hooked. I had quite a few hours of fun until I decided I was playing too much and had to delete it. I would agree the learning curve is fairly steep. It's not complicated, just dense.
    • CodesInChaos 43 minutes ago
      I can recommend turning off biters, or at least biter expansion. That way you can at least focus on building your factory, without getting distracted by attacks.

      Using a main bus where your factory is built in comb like rows on one side (so you can make the bus wider on the other side) is simple and will work pretty well for the starter base (i.e until you fire your first rocket and "win" the game).

      I often split my starter factory in 4 quadrants with sufficient space for belts between them:

      1. Smelters

      2. Main bus based factory

      3. Oil processing

      4. Personal fabrication and mall (especially once logistic bots become available)

      • avereveard 34 minutes ago
        I disable expa sion but also biters evolution. Without expansion and evolution biters are just the right amount of pressure for me for casual play without completely losing having to climb half of the game tech tree
        • bryceneal 6 minutes ago
          For some reason I never had a problem with the biters on the default difficulty. I got the sense they were there as another ball to juggle rather than a primary antagonist. Simply building turrets around structures was enough to fend them off in the early game until I could proactively destroy their nests in the pollution zone. After I started doing that, they never bothered me again.
    • Joker_vD 32 minutes ago
      > Factorio feels less like a game and more like managing a complex software architecture.

      There is literally a mod [0] for integrating Factorio with Grafana. Yep.

      [0] https://github.com/remijouannet/graftorio2

    • bowsamic 14 minutes ago
      My issue with it is the same that I have with things like Shenzhen IO. It’s fun to solve such problems but only with the right tools. Restrictions become very irritating when solving something like a programming problem, especially when it’s “refactoring” related
  • ill-ion 28 minutes ago
    [dead]