8 comments

  • dluan 24 minutes ago
    I remember like 10 years ago when Occulus first came out there was that space simulation demo where you could go around the solar system in VR. You could also "fast travel" by zooming in towards a planet, moon, blackhole.

    Yeah, that was the day I learned I have a deep, crippling phobia of large objects. And Melanoheliophobia, which is fear of black holes. The only other time I've felt that way was snorkeling once near a giant 3 story tall bait ball of swirling fish, which was so disorienting and panic inducing that I vomited.

    • chamomeal 4 minutes ago
      If somebody feels no fear while zooming towards a black hole, their brain has some strange wires crossed.

      Strongly recommend Outer Wilds. Falling into the black hole the first time was one of my most scared moments in gaming. I was totally panicking lol

    • efilife 17 minutes ago
      Same. Especially with circular objects. Placing the black hole in my room using the AR mode was very distressing for me
  • Waterluvian 1 hour ago
    It’s fascinating how things that were inverted seem to become corrected when I point this at the pre-existing black hole in my room.
  • csmoak 20 minutes ago
    Please correct me if I'm wrong, but it feels like the leading edge of the accretion disk (coming towards the viewer) should be significantly brighter than it is shown here, and the trailing edge (going away from) should be significantly dimmer?

    Or could the brightness shown be a result of it being Kerr vs Schwarzschild?

  • aizk 1 hour ago
    Very cool, and very mind bending. Very faithful to the Event Horizon Telescope rendering. A decade ago I got really into black holes for like a few months, and I read Kip Thorne's book called "The Science of Interstellar", talking all about black hole simulations. Have you read it? I wonder how the simulation tech has evolved, as 10 years is a lot. I do wonder if you do like, size estimates of a black hole in my room. Suppose I have a black hole in my room, I'd be curious to know what the mass of that is, like a fun fact, tidbit somewhere.
  • hahahaa 1 hour ago
    First time I have AR'd. That was cool. How does it keep the hole in the same point in space as I walk about?
    • dmd 1 hour ago
      The app doesn't have to do this itself, phones do it for you. ARCore on Android, ARKit on iOS.
      • hahahaa 1 hour ago
        Oh yeah I mean how do the phones do that. I guess it uses dead reckoning with visual cues and some machine learning.
        • forsalebypwner 27 minutes ago
          on iPhone 12 Pro Max and later (maybe only on Pros, I forget) they have a LiDAR sensor built in, allowing for impressively accurate 3D scans of objects with a free app like Scaniverse. But yeah I think AR was the intention there
        • dmd 53 minutes ago
          "SLAM" is the term to google.
        • boothby 52 minutes ago
          Your phone has an accelerometer, which can be integrated twice to result in slightly accurate dead reckoning; just keep accumulating 3-vectors with every time-slice. That's a helluva lot easier than visual cues.
          • addaon 43 minutes ago
            "slightly accurate" is the correct description, though -- dead reckoning on a cell-phone-class IMU accumulates drift too quickly to keep objects anchored in space for more than seconds at a time. You need something (visual odometry, SLAM) that provides long-term stability, even if it has short-term noise or poor availability, to fuse in.
            • gregsadetsky 15 minutes ago
              When this topic comes up, I'm always happy to share this incredible lecture from many many years ago about sensor fusion and dead reckoning and how you _cannot_ integrate acceleration twice:

              https://www.youtube.com/watch?v=C7JQ7Rpwn2k&t=1401s (the whole video is incredible, but this timestamp is the magical bit)

  • api 1 hour ago
    The singularity is near.