I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c.
I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):
- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.
- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.
Stripe did such a good job with this book (and the others I bought that they published). Each one feels like an artifact I can show off on top of having interesting information inside.
I actually rewired my internal PC speaker to a big external speaker just so that I could hear the music/sfx of the game in all its glory.
And that awesome intro animation too - never seen anything like it at the time, like simply seeing realistic human faces being drawn in a DOS game was just mind blowing.
I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then):
- Notably you have 60 minutes to finish the game. Dying doesn't reset the timer, so there is constant pressure to keep moving.
- There is a satisfying parry mechanic. This is still rare to see in 2d platformers.
- Incredibly smooth animation. This could be nostalgia goggles but the rotoscoped animation really stood out compared to other games of the era.
highly recommended as 90s gamer
Also, the steps, the gates and all other sound FXs.
Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.
And that awesome intro animation too - never seen anything like it at the time, like simply seeing realistic human faces being drawn in a DOS game was just mind blowing.