8 comments

  • lioeters 2 hours ago
    Very interesting user interface concept, and smooth implementation. It's weirdly intuitive, like navigating on the surface of a sphere, or zooming in/out of a kind of spherical perspective where things that are further away are smaller in size. I had difficulty at first reaching some small clustered points, until I got the hang of it.

    An idea that came to mind is that maybe some shading would help, with closer areas brighter and more distant areas darker. Or, like another comment said, an option to show/hide a grid.

  • ofalkaed 1 hour ago
    This would be fantastic on a tablet; stylus for entry and fingers for navigation would make it very efficient and a great improvement over the standard infinite page. I would probably pay for a non-web tablet version, it is rare my tablet is connected to the internet.
  • OneDeuxTriSeiGo 3 hours ago
    I really like the approach but it'd certainly be nice to be able to use alternate topologies.

    Also it'd be nice if there was an underlying grid plotting the metric/distance function to help conceptualize distance/relationships better when you get to the edges.

  • gatane 3 hours ago
    You might as well look at HyperRogue, where the whole game happens to be on the same model.
    • tapland 1 hour ago
      I think it says inspired by HyperRogue
  • airstrike 5 minutes ago
    [delayed]
  • isoprophlex 3 hours ago
    It's Greg Egan's notebook!
  • levmiseri 3 hours ago
    Loving the smoothness of this. One concerning thing is overlapping notes – I don't want to be fucking around with trying to move the canvas just right to read a note under another note and there doesn't seem to be any other simple mechanism to resolve this (especially for larger blocks/images). The 'untangle' feature doesn't really solve this.
  • sys-ronin 4 days ago
    Nice concept. really unique experience. so smooth.