Voxel Space

(s-macke.github.io)

40 points | by davikr 1 hour ago

5 comments

  • a1o 16 minutes ago
    When this was first posted I made a game with a port of this approach to AGS Engine. Nowadays AGS is much faster since we have improved a lot of things, but this wasn’t the case at the time, so I had to make a few little tricks to make the rendering work well with the engine at the time.

    https://github.com/ericoporto/i_rented_a_boat

  • tdeck 23 minutes ago
    It's interesting that the color maps seem to have shadows "built in", so that you get a 3D bevel effect from just looking at the color map.
  • TheChaplain 44 minutes ago
    I really love this kind of articles, so much to learn.
  • taneq 36 minutes ago
    If you render columns instead of rows you can render near-to-far without a Y-buffer and with zero overdraw. :)
  • swordlucky666 54 minutes ago
    [dead]