9 comments

  • rbanffy 1 hour ago
    Wouldn’t it make sense to calculate the character box when bundling the assets rather than at runtime?
  • halflife 38 minutes ago
    Reading the blog I thought I was probably missing something. Reading the comments I learn that I missed nothing. Weird blog post.
  • nnevatie 1 hour ago
    Reads like something that came out of an LLM.
  • charcircuit 42 minutes ago
    The origin / root node should be authored as part of the asset. Just putting it in the center of a bounding box doesn't work well in every scenario.
  • pwdisswordfishq 1 hour ago
    Disappointed that this is not about https://www.youtube.com/watch?v=P8bQ2yxyotw
    • ofrzeta 42 minutes ago
      I thought about this story by Michael Ende "Jim Button and Luke the Engine Driver" where's a character named 'Mr. Tur Tur, a "Scheinriese" ("apparent giant", as he appears smaller the closer he gets)' (https://en.wikipedia.org/wiki/Jim_Button_and_Luke_the_Engine...). This could be implemented in a game.
    • ddxv 1 hour ago
      Agree, was hoping it was a game where the character grows as you move. Paris should turn that bug into a feature.
  • jay_kyburz 1 hour ago
    This is not normal. Artists can and do work in a fixed size sprite sheet for so many reasons.
    • rf15 1 hour ago
      Absolute trivial problem; I wonder why this needed a blog post. Maybe to advertise the development progress?
      • AnthonBerg 40 minutes ago
        M… maybe… because he transiently accumulated 3% greater zeroeth-derivative value every time he first-derivatived along an orthogonal axis.
    • kdheiwns 36 minutes ago
      Yeah, this line from the article:

      > Artists work in whatever canvas size makes sense for the motion they’re drawing.

      made me think "what?" Artists making concept art or drawing for fun, sure. Whatever resolution is comfortable is fine. But for animation or in-game art, a resolution is always defined. Even the most amateur artists learn about sprite sheets the first time they try 2D animation, and rule one of sprite sheets is using a uniform resolution for every frame.

  • raincole 1 hour ago
    I honestly don't get why someone would write a blog post for such a simple problem. It's fizzbuzz level. I thought the author might be an artist who knows very little about programming and is just learning, but according the about page they have PhD and has published 20 programming books...?
    • toasty228 50 minutes ago
      SEO and/or terminal "I have to post everything online" syndrome
    • wingerlang 1 hour ago
      It marketing by showing behind the scenes content.
  • LoganDark 1 hour ago
    There's a lot of LLM fluff here, I'd love to see just the prompt
  • PunchyHamster 37 minutes ago
    The whole thing should’ve been an email

    "Hey, artist, could you add a layer with straight line in you file and fit animation so character actually walks on it?"

    ...but I imagine the artist was also AI here...