4 comments

  • klodolph 41 minutes ago
    Interesting, but when I look at the sweater in the second image, the knitting just looks completely lost in the PICO vesion. The knitting looks correct but soft in other codecs. In the PICO version, it looks just completely wrong to me. The yarn structure has been replaced with a bunch of fuzzy strips. Similar problem in the third picture.

    I guess this is what happens when you chase after extremely low data rates but I’m not happy with the results.

    • Npovview 24 minutes ago
      I saw mentioned such artifacts when one video was reviewing DLSS from Nvidia.
  • dahart 1 hour ago
    Looks very cool assuming all the comparisons are correct & fair and there’s no major failure cases. Quick link to the HTML version of the paper to save you a couple of clicks: https://arxiv.org/html/2605.05148v1

    Since this is by Apple, I’m certainly curious if this is aimed at becoming the new default format for Apple devices. What kind of effort does it take to do that, beyond getting the paper published?

    On the PR summary page, the “speed” column should be labeled “time”. Time is lower-is-better, whereas speed means higher-is-better.

    The BD rate column could also use a less cryptic label. (Though maybe the audience is paper reviewers and not me.) The paper itself doesn’t even write out what the BD acronym in “BD rate” stands for, but it seems like it would be fair and accurate and better to call the column maybe something like relative compressed size, and mention the exact metric in the caption — where there’s already an explanation of BD rate.

    I’m somewhat confused by, and slightly skeptical TBH, of the device timings. Are they correct & fair? Why is the NN-only portion almost as fast on an iPhone 17 compared to a V100 when the V100 has 4x the FP throughput? Is it comparing apples to apples (ha!), and is the GPU implementation reasonable? The data suggests the GPU implementation is not saturating the GPU.

    Also why are there several different GPU models? And why is V100 even used? V100 is four generations old and not even supported anymore.

    • ksec 27 minutes ago
      >what the BD acronym in “BD rate” stands for,

      Bjontegaard Delta-Rate (BD Rate) metric, proposed in 2001 by Gisle Bjontegaard, is a method for calculating the average difference between two rate-distortion (RD) curves.

      It is extremely common in codec comparison, along with terms like PSNR, SSIM and VMAF ( which is newer and developed by Netflix so it tends to get explained a bit more )

      >’m certainly curious if this is aimed at becoming the new default format for Apple devices.

      I certainly hope not. Not unless it is deterministic and much much higher quality.

    • kllrnohj 16 minutes ago
      > Why is the NN-only portion almost as fast on an iPhone 17 compared to a V100 when the V100 has 4x the FP throughput?

      Might have some sequential section or a block size that struggles to fill a V100 or a large chunk of CPU-only work or any number of things like that.

  • kllrnohj 18 minutes ago
    I find it very curious that their new image codec did not really compare itself against other image codecs, but instead primarily video codecs pretending to do images. As in, no JPEG or JPEG-XL.

    150ms to decode 12mp is also incredibly slow. That's like PNG territory of slow. A more flagship 50mp image would be... oof.

  • a-dub 2 hours ago
    this is interesting. would be cool to explore something like integrating a vlm to add a "semantic" term to the loss function. looking through the comparisons, some of the baseline codecs create meaningfully different details (as could be described by text) in the images.