Amiga Graphics

(amiga.lychesis.net)

128 points | by sph 5 hours ago

10 comments

  • pwillia7 2 minutes ago
    I made a DeluxePaint/Amiga LORA you can use with Stable Diffusion/FLUX a while back for the lulz[1]

    I also used that LORA and some video models to try to make a little movie with the same style[2]

    [1]: https://civitai.com/models/875790/amiga-deluxepaint-or-fluxd

    [2]: https://www.youtube.com/watch?v=_18NBAbJSqQ&feature=youtu.be

  • jbjbjbjb 1 hour ago
    There’s something about the Amiga era font and graphic style that I love and I always feel is unique to the Amiga but had trouble pinning it down to a particular developer or graphics artist. Ruff n Tumble is a good example, with like chunky futuristic font, the strong gradients all over everything and even the colours. It’s not common to all games though.
    • shevy-java 0 minutes ago
      Yeah, I agree. I also had C64 and DOS, and while both had tons of games, the Amiga was a bit different. In a way the Amiga was kind of a stronger predecessor to e. g. Xbox or similar variants (there were also TV console games, of course, and I played them too, so these may be called more appropriately the forefront-runner towards Xbox and other consoles, but I feel that the Amiga was kind of positioned in two places here, whereas DOS was more on the application-side, business-side, than games side, even though there were also many good DOS games. Master of Orion 1 is one of my all-time favourites; Master of Orion 2 extended many things, but the gameplay also got slower and I did not like that. I loved the fast play style that was possible, also in other games, civilization 1, simcity 1 and so forth).
  • shevy-java 2 minutes ago
    I liked the Amiga. I would not really use it today, but I recall having played many games in the 1980s. Those kind of games are mostly dead now (save for a few Indie games perhaps). Today's games are usually always the same - 3D engine with some fancy audio and video and a dumbed down gameplay. (Not all games, mind you; for instance, I liked the idea behind Little Nightmares. I never played it myself, don't have the time, but I watched several clips on youtube and I found the gameplay different to the "canonical" games we now have, as perpetual repetition of a money-sell grab.)
  • wmil 2 hours ago
    So for anyone looking into old school graphics programming, bit planes are pretty confusing when you don't understand why they exist.

    Two big reasons. First, it's about running memory chips in parallel to increase bandwidth. Image data was hard to get to the screen fast enough with hardware in that era.

    Second it allowed for simple backwards compatibility. Programs were used to writing directly to video memory, and in an EGA card the start of the video memory was valid CGA data. The rest of the colour data was in a separate bit plane.

    • flohofwoe 2 hours ago
      It also saved memory with "odd" number of bits eg 3 bitplanes for 8 colors per pixel.
    • fredoralive 1 hour ago
      I don't think the Amiga has either parallel / per plane chip memory, or any need for backwards compatibility with CGA.
  • lysace 1 hour ago
    I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987).

    In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth).

    But somehow Amiga graphics is still often nicer.

    • gxd 29 minutes ago
      It's because of the artists. The Amiga was a much more affordable art-making machine, so many artists made graphics ON the Amiga FOR the Amiga. There were even some good-looking VGA games that under utilized the PC's capabilities because they were essentially converted Amiga games.

      Now for the shameless plug... My game's protagonist is an Amiga fan and the Amiga has a little cameo in it: https://store.steampowered.com/app/3040110/Outsider/

    • ekianjo 7 minutes ago
      Amiga happened way before VGA was mainstream.
  • adaptit 1 hour ago
    Always cool to see these kinds of retro computing resources pop up.
  • urbandw311er 2 hours ago
    Oh, this is a glorious and nostalgic romp back through past memories. Thank you!
  • TacticalCoder 2 hours ago
    Color cycling in the picture file format was so epic!

    Fun memory: I was with my best friend at another friend's place and his father called him to do some chore. He had to quickly mow the small lawn or something like that. So we decided to prank him: I don't remember all the details but basically we launched Deluxe Paint and simulated an Amiga "guru meditation" using a font that wasn't even correct (I think because we were in 320x256 while the real guru meditation was using a mode with smaller pixels). Then in broken english we wrote something like this:

    "Hardware failure. If you reboot or turn off your computer it is going to broke forever"

    We then did a color cycling between red and black for one of the color and put the drawing software in "full screen".

    When our friend came back, we played dumb and said we had no idea what happened but that apparently we really shouldn't turn the computer off. We managed to hold it for something like ten minutes while he though his computer was done for good but we were dying inside.

    All three of us remember that prank to this day.

    https://en.wikipedia.org/wiki/Guru_Meditation

    P.S: as a side note with the help of Claude Code CLI / Sonnet 4.6 I managed to recompile a 30+ years old game I wrote in DOS in the early 90s (and for which I still have the source files and assets but not the tooling) and I was using converter (which I wrote back then) to convert files between the .LBM format and a "tweaked" (320x200 / 4 planes) DOS mode I was using for the game (which allowed double-buffering without tearing). I don't remember the details but I take it that if we had .LBM picture files, me and the artist where using Deluxe Paint on the Amiga.

    • binaryturtle 44 minutes ago
      Once I played a similar prank to a computer science teacher. Back in the Windows 3.x for Workgroups era this was. I made a screenshot of the desktop (showing a window), and put it on as wallpaper. Took the man a little while to figure out why that window couldn't be closed (after a hard reboot later when the window popped back up :) )
    • sph 1 hour ago
      You might enjoy this GDC talk by Mark Ferrari of LucasArts fame, where he goes over his pixel art technique, as well as how he did color cycling: https://www.youtube.com/watch?v=aMcJ1Jvtef0
  • Rob_Polding 3 hours ago
    This brought back some memories. So nice to see art from an era where you really needed talent to be able to produce it. Such a nice contrast to the AI slop which takes no talent to produce!
  • takahitoyoneda 23 minutes ago
    [dead]