Surelock: Deadlock-Free Mutexes for Rust

(notes.brooklynzelenka.com)

81 points | by codetheweb 3 days ago

9 comments

  • jcalvinowens 1 hour ago
    The Level<> abstraction is a really neat way to have your cake and eat it too: you only need a consistent arbitrary order to avoid deadlocks, but the order can have performance consequences when some locks are more coarse than others.

    But the example seems backwards to me: unless every callsite that locks any item always locks the big global lock first (probably not true, because if you serialize all item access on a global lock then a per-item lock serves no purpose...), aren't you begging for priority inversions by acquiring the big global lock before you acquire the item lock?

    My only gripe is missing the obvious opportunity for Ferengi memes ("rules of acquisition") :D :D

    • vlovich123 54 minutes ago
      There’s no global lock. There’s a linear MutexKey<N> that a lock of Level >= N has to be acquired with. Aquiring it consumes MutexKey<N> and hands you back MutexKey<Level+1> where Level is the N of the level you’re locking.

      There’s no priority inversion possible because locks can only ever be held in decreasing orders of priority - you can’t acquire a low priority lock and then a high priority lock since your remaining MutexKey won’t have the right level.

      • jcalvinowens 26 minutes ago
        In the example it seems pretty clear to me that:

            Mutex::new(AppConfig::default());
        
        ...is meant to be acquiring a mutex protecting some global config object, yes? That's what I'm calling a "global lock".

        > There’s no priority inversion possible because locks can only ever be held in decreasing orders of priority

            T1               T2
            --               --
            small_lock();
                             big_lock();
                             small_lock(); <--- Spins waiting for T1
                         
        ...and now any other thread that needs big_lock() spins waiting for T2 to release it, but T2 is spinning waiting for T1 to release the (presumably less critical) small lock.
  • vlovich123 1 hour ago
    I feel like Fuschia’s DAG approach can still be made compile time lock free by either disallowing holding locks from different branches or requiring an ordering when that does happen to prevent cycles (ie you can’t acquire them independently, you have to acquire all independent branches as a single group.
  • electromech 32 minutes ago
    I'm intrigued! I was fighting deadlocks in some Java code this week, and I'm working on a Rust project to maybe replace some of that.

    One thing I didn't see in the post or the repo: does this work with async code?

    I couldn't find the "search" button on Codeberg, and tests/integration.rs didn't have any async.

    For embedded, I have had my eye on https://github.com/embassy-rs/embassy (which has an async runtime for embedded) and would love a nice locking crate to go with it.

  • Groxx 46 minutes ago
    >Why a Total Order, Not a DAG?

    >This is a deliberate design decision. lock_tree uses a DAG, which lets you declare that branches A and B are independent — neither needs to come before the other. Sounds great, but it has a subtle problem: if thread 1 acquires A then B, and thread 2 acquires B then A, and both orderings are valid in the DAG, you have a deadlock that the compiler happily approved.

    Would it be possible to build one at compile time? Static levels seem like they won't let you share code without level-collaboration, so that might be kinda important for larger-scale use.

    I don't know enough about Rust's type system to know if that's possible though. Feels like it's pushing into "maybe" territory, like maybe not with just linear types but what about proc macros?

    I can definitely see why it's easier to build this way though, and for some contexts that limitation seems entirely fine. Neat library, and nice post :)

  • cptroot 1 hour ago
    I appreciate that this appears to be an incremental improvement on Fuschia's tree_lock, with the sharp edges sanded off. Good work! I hope I won't have to use it :p
  • eru 1 hour ago
    I agree with the author: it's a shame that TVars aren't catching on in more languages. They are a great idea from the database world, that we could use in the rest of computing, too.
    • jandrewrogers 18 minutes ago
      The cross-fertilization of ideas across computer science domains is more limited than I think people assume. Databases are just one area that contains a lot of good ideas that never seem to leak into other parts of the software world.

      Supercomputing is another domain that has deep insights into scalable systems that is famously so insular that ideas rarely cross over into mainstream scalable systems. My detour through supercomputing probably added as much to my database design knowledge as anything I actually did in databases.

    • embedding-shape 1 hour ago
      The entire programming (or even computing) ecosystem suffers from this issue where very useful ideas don't always propagate across domains even though they just make a whole lot of sense. I'm not sure if it's because they truly wouldn't work out in practice, or if it's just a discovery/communication thing.

      One thing that I think do affect things, is that language design discussions tend to be concentrated into their own communities based on the programming language itself, rather than one "programming language discussions" place where everyone can easier cross-pollinate ideas across languages. Luckily, there are some individuals who move between communities without effort, which does lead to a bit of ideas making it across, but it feels like we're missing out on so much evolution and ideas from various languages across the ecosystem.

      • eru 1 hour ago
        > Luckily, there are some individuals who move between communities without effort, [...]

        Oh, many of these travelers spend a lot of effort!

      • 01HNNWZ0MV43FF 50 minutes ago
        It's discovery and communication. Public education for adults is way under-appreciated in many many scopes.
    • twoodfin 57 minutes ago
      The canonical industrial explanation “why not” is probably this 2010 piece from Joe Duffy @ Microsoft:

      http://joeduffyblog.com/2010/01/03/a-brief-retrospective-on-...

      • vlovich123 45 minutes ago
        I don’t think we read the same thing.

        > Models can be pulled along other axes, however, such as whether memory locations must be tagged in order to be used in a transaction or not, etc. Haskell requires this tagging (via TVars) so that side-effects are evident in the type system as with any other kind of monad. We quickly settled on unbounded transactions.

        Snip

        > In hindsight, this was a critical decision that had far-reaching implications. And to be honest, I now frequently doubt that it was the right call. We had our hearts in the right places, and the entire industry was trekking down the same path at the same time (with the notable exception of Haskell)

        So basically not that TM isn’t workable, but unbounded TM is likely a fool’s errand but Haskell’s is bounded TM that requires explicit annotation of memory that will participate in atomicity.

  • 0x1ceb00da 48 minutes ago
    What is the "graph" view on the right side?
  • rowanG077 19 minutes ago
    That's pretty awesome. Dead locks are extremely tough to debug. There are even cases where I saw behavior in code that might have been a dead lock. I never found out though.
  • airstrike 1 hour ago
    I'd read this, but I can't stomach this ChatGPT voice. It's absolutely grating.
    • Groxx 33 minutes ago
      tbh I'm not getting GPT-voice from this
      • ericb 3 minutes ago
        I'm not either. If this was GPT-voice, I'd be happy. It's concise, technical, with good emphasis but no drama or AI tropes.
    • PaulDavisThe1st 47 minutes ago
      So tired of this sort of comment. LLMs are trained using (primarily, generally) online material. It sounds like online humans, in aggregate, plus or minus a bit of policy on the part of the model builders.
      • CyberDildonics 42 minutes ago
        They write like the worst possible person. It's terrible and obnoxious, there is no reason to put up with it.