cool im also building game on top of my own typescript/zig engine at lerp.io.
I also have webrtc but i dont think we need that anymore because we have webtransport now, right?
An attempt at having a unified server / client with shared core and sync changes as needed to the clients. The server also holds the threejs scene making it easy to traverse the scene on the server too for raycasting etc.. The client then extends the BaseGame class to add rendering
This was taken out of another project that is in development thats why there is no git history. About 20% of this was generated with help of claude / codex at various points. Some more info on resources used here: https://mavonengine.com/getting-started/ai-useage-policy
Thats where its come from. Its basically all of the underlying code that could be abstracted away to reuse. Kind of helped clean up the game code too because I had to seperate things out better.
This was taken out of another project that is in development thats why there is no git history. About 20% of this was generated with help of claude / codex at various points. Some more info on resources used here: https://mavonengine.com/getting-started/ai-useage-policy
Thats where its come from. Its basically all of the underlying code that could be abstracted away to reuse. Kind of helped clean up the game code too because I had to seperate things out better.